Evil by Design: Design patterns that lead us into temptation
Abstract
Evil by Design takes a tongue and cheek look at how web and application design can be used to exploit psychological principles to persuade us to act. The book is arranged in chapters following the seven deadly sins, with the relevant design patterns aligned under the headings of Sloth, Pride, Envy, Greed, Lust, Anger and Gluttony. Features include:
Examples of evil designs from around the Web. Explanation of how each one works and why we fall for it.
Introduction to the psychology of persuasion explains how our brains are wired to respond to certain sales techniques.
How-to steps to replicate these patterns on your own site. Learn how to use the same principles either for good or evil.
- Introduction
- 1. Envy
- 2. Sloth
- 3. Gluttony
- 4. Pride
- Misplaced pride causes cognitive dissonance
- Social Proof: Using messages from friends to make it personal and emotional
- Dispel doubt by repeating positive messages
- How you can use this:
- Personal messages hit home
- How you can use this:
- Gain public commitment to a decision
- How you can use this:
- Change opinions by emphasizing general similarities
- How you can use this:
- Use images of certification and endorsement
- How you can use this:
- Closure: the appeal of completeness and desire for order
- 5. Evil By Design




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